Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.
Book Details
- ISBN: 979-8284532065
- Publication Date: May 19, 2025
- Pages: 366
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Vulkan
- Implement advanced techniques for ray tracing
- Optimize performance in GLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The insights in this book helped me solve a critical problem with Vulkan+Ray-Tracing/GLSL/Graphics. It’s packed with practical wisdom that only comes from years in the field. I’ve used several of the patterns described here in production already.
The author's experience really shines through in their treatment of Vulkan. The troubleshooting tips alone are worth the price of admission.
I’ve shared this with my team to improve our understanding of All-In-One.
The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics.
The insights in this book helped me solve a critical problem with All-In-One.
It’s the kind of book that stays relevant no matter how much you know about Vulkan. I particularly appreciated the chapter on best practices and common pitfalls. I'm planning to use this as a textbook for my team's training program.
This is now my go-to reference for all things related to ray tracing. The author’s passion for the subject is contagious.
I was struggling with until I read this book Vulkan.
The examples in this book are incredibly practical for All-In-One.
It’s rare to find something this insightful about ray tracing.
I've been recommending this to all my colleagues working with real-time rendering. I particularly appreciated the chapter on best practices and common pitfalls.
It’s rare to find something this insightful about graphics.
I wish I'd discovered this book earlier—it’s a game changer for Vulkan. Each section builds logically and reinforces key concepts without being repetitive. This book gave me the tools to finally tackle that long-standing bottleneck.
The clarity and depth here are unmatched when it comes to graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book gave me the confidence to tackle challenges in Vulkan.
This helped me connect the dots I’d been missing in (Paperback). The diagrams and visuals made complex ideas much easier to grasp. I’ve bookmarked several sections for quick reference during development.
It’s like having a mentor walk you through the nuances of ray tracing. The author anticipates the reader’s questions and answers them seamlessly.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
This book gave me the confidence to tackle challenges in All-In-One. It’s packed with practical wisdom that only comes from years in the field.
I’ve already implemented several ideas from this book into my work with All-In-One.
Join the Discussion
Related Books
WebGPU Programming Guide: Interactive Graphics & Compute Programming with WebGPU & WGSL
Published: September 28, 2024
View Details
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Published: March 2, 2025
View Details