Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (181 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 366
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Adams
River Adams
Cloud Architect at Twitter
18 days ago

The insights in this book helped me solve a critical problem with Vulkan+Ray-Tracing/GLSL/Graphics. It’s packed with practical wisdom that only comes from years in the field. I’ve used several of the patterns described here in production already.

Jules Clark
Jules Clark
Frontend Engineer at Adobe
7 months ago

The author's experience really shines through in their treatment of Vulkan. The troubleshooting tips alone are worth the price of admission.

Emerson Wright
Emerson Wright
Security Engineer at IBM
8 months ago

I’ve shared this with my team to improve our understanding of All-In-One.

Jordan Nguyen
Jordan Nguyen
Mobile Developer at IBM
2 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics.

Casey Adams
Casey Adams
Data Scientist at Apple
2 months ago

The insights in this book helped me solve a critical problem with All-In-One.

Dakota Williams
Dakota Williams
Embedded Systems Engineer at Dropbox
23 days ago

It’s the kind of book that stays relevant no matter how much you know about Vulkan. I particularly appreciated the chapter on best practices and common pitfalls. I'm planning to use this as a textbook for my team's training program.

Quinn Wright
Quinn Wright
Automation Specialist at Netflix
14 days ago

This is now my go-to reference for all things related to ray tracing. The author’s passion for the subject is contagious.

Avery Torres
Avery Torres
API Evangelist at Nvidia
5 days ago

I was struggling with until I read this book Vulkan.

Harper Jones
Harper Jones
Technical Writer at Apple
10 days ago

The examples in this book are incredibly practical for All-In-One.

Alex King
Alex King
QA Analyst at LinkedIn
3 months ago

It’s rare to find something this insightful about ray tracing.

Drew Adams
Drew Adams
Software Engineer at Dropbox
15 days ago

I've been recommending this to all my colleagues working with real-time rendering. I particularly appreciated the chapter on best practices and common pitfalls.

Rowan Scott
Rowan Scott
Software Engineer at Salesforce
3 months ago

It’s rare to find something this insightful about graphics.

Elliot Lewis
Elliot Lewis
Software Engineer at Salesforce
3 months ago

I wish I'd discovered this book earlier—it’s a game changer for Vulkan. Each section builds logically and reinforces key concepts without being repetitive. This book gave me the tools to finally tackle that long-standing bottleneck.

Jordan Lopez
Jordan Lopez
Frontend Engineer at GitHub
12 months ago

The clarity and depth here are unmatched when it comes to graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Finley Jones
Finley Jones
Tech Lead at Atlassian
10 months ago

This book gave me the confidence to tackle challenges in Vulkan.

Quinn Allen
Quinn Allen
Product Designer at GitHub
1 months ago

This helped me connect the dots I’d been missing in (Paperback). The diagrams and visuals made complex ideas much easier to grasp. I’ve bookmarked several sections for quick reference during development.

Elliot Torres
Elliot Torres
Embedded Systems Engineer at Dropbox
12 days ago

It’s like having a mentor walk you through the nuances of ray tracing. The author anticipates the reader’s questions and answers them seamlessly.

Riley Mitchell
Riley Mitchell
QA Analyst at Netflix
11 days ago

I wish I'd discovered this book earlier—it’s a game changer for graphics.

Kai Allen
Kai Allen
Senior Developer at GitHub
6 days ago

This book gave me the confidence to tackle challenges in All-In-One. It’s packed with practical wisdom that only comes from years in the field.

River Wright
River Wright
Senior Developer at Facebook
9 months ago

I’ve already implemented several ideas from this book into my work with All-In-One.

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