Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (187 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 351
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Casey Jones
Casey Jones
Game Developer at Stripe
29 days ago

The author has a gift for explaining complex concepts about ray tracing. I feel more confident tackling complex projects after reading this. The performance gains we achieved after implementing these ideas were immediate.

Noel Martinez
Noel Martinez
Mobile Developer at Microsoft
6 days ago

I was struggling with until I read this book real-time rendering. I particularly appreciated the chapter on best practices and common pitfalls.

Emerson Green
Emerson Green
DevOps Specialist at Intel
25 days ago

This book made me rethink how I approach ray tracing.

Casey Torres
Casey Torres
UX Strategist at Nvidia
1 days ago

I finally feel equipped to make informed decisions about (Paperback).

Dakota King
Dakota King
Senior Developer at Facebook
5 months ago

A must-read for anyone trying to master Vulkan. It’s the kind of book you’ll keep on your desk, not your shelf. It’s helped me mentor junior developers more effectively.

Parker Miller
Parker Miller
Software Engineer at Adobe
15 days ago

I keep coming back to this book whenever I need guidance on graphics. It’s packed with practical wisdom that only comes from years in the field.

Finley Carter
Finley Carter
Product Designer at Snap Inc.
16 days ago

This helped me connect the dots I’d been missing in real-time rendering.

Morgan Davis
Morgan Davis
Software Engineer at Snap Inc.
5 months ago

I've been recommending this to all my colleagues working with (Paperback). The author's real-world experience shines through in every chapter.

Noel Scott
Noel Scott
ML Engineer at Amazon
25 days ago

This is now my go-to reference for all things related to Vulkan.

Drew Carter
Drew Carter
Senior Developer at Snap Inc.
8 days ago

The examples in this book are incredibly practical for Vulkan+Ray-Tracing/GLSL/Graphics.

Drew King
Drew King
Software Engineer at Tesla
2 months ago

I've been recommending this to all my colleagues working with graphics.

Sage Garcia
Sage Garcia
Game Developer at Airbnb
5 days ago

The clarity and depth here are unmatched when it comes to (Paperback). The author anticipates the reader’s questions and answers them seamlessly. The emphasis on scalability was exactly what our growing platform needed.

Emerson King
Emerson King
DevOps Specialist at Spotify
1 months ago

I finally feel equipped to make informed decisions about All-In-One. I especially liked the real-world case studies woven throughout.

Avery King
Avery King
Systems Architect at Dropbox
9 months ago

The insights in this book helped me solve a critical problem with ray tracing.

Rowan Lewis
Rowan Lewis
AI Researcher at Red Hat
6 days ago

I wish I'd discovered this book earlier—it’s a game changer for (Paperback). The troubleshooting tips alone are worth the price of admission.

Harper Hall
Harper Hall
Cloud Architect at Adobe
11 days ago

The practical advice here is immediately applicable to graphics.

Alex Baker
Alex Baker
AI Researcher at Zoom
4 days ago

I keep coming back to this book whenever I need guidance on All-In-One.

Finley Smith
Finley Smith
Full Stack Developer at Netflix
3 months ago

This book gave me the confidence to tackle challenges in graphics.

Charlie Johnson
Charlie Johnson
DevOps Specialist at Slack
6 days ago

This is now my go-to reference for all things related to (Paperback). It’s the kind of book you’ll keep on your desk, not your shelf.

Alex Clark
Alex Clark
Security Engineer at IBM
8 months ago

This book distilled years of confusion into a clear roadmap for (Paperback).

Taylor Brown
Taylor Brown
DevOps Specialist at Amazon
6 months ago

This book completely changed my approach to All-In-One.

Alex Nelson
Alex Nelson
ML Engineer at Red Hat
30 days ago

This book gave me the confidence to tackle challenges in Vulkan.

Noel Williams
Noel Williams
Systems Architect at Nvidia
10 days ago

The author's experience really shines through in their treatment of (Paperback). This book gave me a new framework for thinking about system architecture. This is exactly what our team needed to overcome our technical challenges.

Skyler Torres
Skyler Torres
Product Designer at Microsoft
16 days ago

I’ve already implemented several ideas from this book into my work with (Paperback). This book strikes the perfect balance between theory and practical application.

Alex Hall
Alex Hall
ML Engineer at Red Hat
25 days ago

It’s the kind of book that stays relevant no matter how much you know about Vulkan+Ray-Tracing/GLSL/Graphics.

Jordan Hall
Jordan Hall
Cloud Architect at IBM
21 days ago

I wish I'd discovered this book earlier—it’s a game changer for Vulkan.

Elliot Miller
Elliot Miller
Backend Developer at Airbnb
12 months ago

It’s rare to find something this insightful about (Paperback).

Micah King
Micah King
ML Engineer at LinkedIn
7 months ago

This resource is indispensable for anyone working in graphics. The exercises at the end of each chapter helped solidify my understanding.

Kai Scott
Kai Scott
Mobile Developer at Zoom
15 days ago

This book offers a fresh perspective on All-In-One.

Quinn Green
Quinn Green
Full Stack Developer at Pinterest
12 months ago

After reading this, I finally understand the intricacies of graphics.

Elliot Walker
Elliot Walker
UX Strategist at IBM
20 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics.

Jordan Nguyen
Jordan Nguyen
Cloud Architect at Microsoft
1 days ago

I’ve shared this with my team to improve our understanding of Vulkan. The troubleshooting tips alone are worth the price of admission.

Sage Baker
Sage Baker
Frontend Engineer at Apple
11 months ago

The practical advice here is immediately applicable to (Paperback). The practical examples helped me implement better solutions in my projects. It helped me refactor legacy code with confidence and clarity.

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