Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (101 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 409
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Baker
River Baker
Systems Architect at Stripe
16 days ago

I've been recommending this to all my colleagues working with (Paperback). I especially liked the real-world case studies woven throughout. The sections on optimization helped me reduce processing time by over 30%.

Drew Smith
Drew Smith
Data Scientist at Dropbox
12 months ago

This book made me rethink how I approach Vulkan+Ray-Tracing/GLSL/Graphics. I particularly appreciated the chapter on best practices and common pitfalls.

Emerson Allen
Emerson Allen
Mobile Developer at Intel
2 days ago

I finally feel equipped to make informed decisions about Vulkan.

Blake Johnson
Blake Johnson
Senior Developer at Red Hat
8 months ago

I've been recommending this to all my colleagues working with graphics.

River Jones
River Jones
Embedded Systems Engineer at Intel
18 days ago

This resource is indispensable for anyone working in Vulkan+Ray-Tracing/GLSL/Graphics. The author's real-world experience shines through in every chapter.

Noel Young
Noel Young
Mobile Developer at Salesforce
6 days ago

This resource is indispensable for anyone working in (Paperback).

Drew King
Drew King
UX Strategist at Intel
18 days ago

The insights in this book helped me solve a critical problem with Vulkan+Ray-Tracing/GLSL/Graphics.

Taylor Green
Taylor Green
Product Designer at Twitter
6 months ago

This is now my go-to reference for all things related to (Paperback). I’ve already recommended this to several teammates and junior devs. It’s helped me write cleaner, more maintainable code across the board.

Parker Lewis
Parker Lewis
Security Engineer at Atlassian
7 days ago

I’ve shared this with my team to improve our understanding of All-In-One. The exercises at the end of each chapter helped solidify my understanding.

Noel King
Noel King
Mobile Developer at Stripe
8 months ago

I’ve shared this with my team to improve our understanding of All-In-One.

Kai Miller
Kai Miller
DevOps Specialist at Apple
9 months ago

This resource is indispensable for anyone working in All-In-One.

Alex Mitchell
Alex Mitchell
Backend Developer at LinkedIn
5 months ago

The insights in this book helped me solve a critical problem with Vulkan. It’s packed with practical wisdom that only comes from years in the field.

Quinn Carter
Quinn Carter
QA Analyst at Twitter
11 months ago

I’ve already implemented several ideas from this book into my work with Vulkan+Ray-Tracing/GLSL/Graphics.

Casey Allen
Casey Allen
Technical Writer at Atlassian
10 months ago

I finally feel equipped to make informed decisions about Vulkan+Ray-Tracing/GLSL/Graphics.

River Baker
River Baker
Software Engineer at Adobe
19 days ago

The author's experience really shines through in their treatment of ray tracing. The exercises at the end of each chapter helped solidify my understanding.

Jordan Williams
Jordan Williams
QA Analyst at Snap Inc.
1 months ago

The author's experience really shines through in their treatment of (Paperback).

Morgan Baker
Morgan Baker
Full Stack Developer at Stripe
23 days ago

I was struggling with until I read this book Vulkan+Ray-Tracing/GLSL/Graphics.

Taylor Clark
Taylor Clark
Technical Writer at LinkedIn
2 months ago

The author's experience really shines through in their treatment of All-In-One. The pacing is perfect—never rushed, never dragging. I'm planning to use this as a textbook for my team's training program.

Charlie Scott
Charlie Scott
Technical Writer at Zoom
7 months ago

After reading this, I finally understand the intricacies of Vulkan. The code samples are well-documented and easy to adapt to real projects.

Logan King
Logan King
AI Researcher at Snap Inc.
15 days ago

This resource is indispensable for anyone working in (Paperback).

Kai King
Kai King
ML Engineer at Tesla
11 months ago

The author has a gift for explaining complex concepts about Vulkan.

Sage Young
Sage Young
Backend Developer at Atlassian
10 months ago

I’ve already implemented several ideas from this book into my work with All-In-One.

Skyler Mitchell
Skyler Mitchell
Automation Specialist at Tesla
23 days ago

This book distilled years of confusion into a clear roadmap for ray tracing. The diagrams and visuals made complex ideas much easier to grasp. I’ve bookmarked several sections for quick reference during development.

Rowan Torres
Rowan Torres
API Evangelist at Intel
11 days ago

This book completely changed my approach to graphics. This book gave me a new framework for thinking about system architecture.

Jules Nguyen
Jules Nguyen
Full Stack Developer at Dropbox
23 days ago

This book completely changed my approach to (Paperback).

Sage Jones
Sage Jones
Platform Engineer at Snap Inc.
20 days ago

The writing is engaging, and the examples are spot-on for graphics.

Logan Lewis
Logan Lewis
Game Developer at Adobe
24 days ago

I’ve bookmarked several chapters for quick reference on real-time rendering.

Blake Garcia
Blake Garcia
Tech Lead at Red Hat
10 months ago

The author's experience really shines through in their treatment of ray tracing. The diagrams and visuals made complex ideas much easier to grasp.

Micah Williams
Micah Williams
Systems Architect at Shopify
10 days ago

I've read many books on this topic, but this one stands out for its clarity on ray tracing.

Jamie Hill
Jamie Hill
Site Reliability Engineer at Stripe
11 months ago

It’s like having a mentor walk you through the nuances of ray tracing.

River Nguyen
River Nguyen
Embedded Systems Engineer at Apple
9 days ago

I’ve shared this with my team to improve our understanding of ray tracing.

Morgan Williams
Morgan Williams
Systems Architect at Zoom
9 months ago

It’s the kind of book that stays relevant no matter how much you know about Vulkan+Ray-Tracing/GLSL/Graphics. This book strikes the perfect balance between theory and practical application. The real-world scenarios made the concepts feel immediately applicable.

Join the Discussion

Related Books

Generative Adversarial Networks (GANs) Explained
Generative Adversarial Networks (GANs) Explained

Published: November 8, 2023

View Details
Foundations of Graphics & Compute: Volume 3: Computing
Foundations of Graphics & Compute: Volume 3: Computing

Published: September 16, 2024

View Details
WebGPU+WGSL/Compute/Graphics All-In-One
WebGPU+WGSL/Compute/Graphics All-In-One

Published: April 14, 2025

View Details