WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

4.7 (117 reviews)
WebGLGLSLGPUgraphicscompute

A comprehensive guide to mastering WebGL, GLSL, GPU and more.

Book Details
  • ISBN: 979-8286815173
  • Publication Date: June 4, 2025
  • Pages: 490
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of WebGL and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of WebGL
  • Implement advanced techniques for GLSL
  • Optimize performance in GPU applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of WebGL and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Morgan Scott
Morgan Scott
Cloud Architect at Snap Inc.
13 days ago

I was struggling with until I read this book graphics. This book strikes the perfect balance between theory and practical application. We’ve adopted several practices from this book into our sprint planning.

Elliot Torres
Elliot Torres
QA Analyst at Oracle
1 months ago

The clarity and depth here are unmatched when it comes to WebGL. I appreciated the thoughtful breakdown of common design patterns.

Alex Lewis
Alex Lewis
Automation Specialist at Facebook
30 days ago

This book completely changed my approach to All-in-One.

Jules Adams
Jules Adams
Full Stack Developer at Atlassian
8 months ago

The examples in this book are incredibly practical for (Paperback). I’ve already recommended this to several teammates and junior devs. I’ve started incorporating these principles into our code reviews.

Jules Nguyen
Jules Nguyen
Platform Engineer at Facebook
5 months ago

This is now my go-to reference for all things related to graphics. The pacing is perfect—never rushed, never dragging.

Jamie Martinez
Jamie Martinez
Automation Specialist at Apple
4 days ago

This is now my go-to reference for all things related to compute.

Parker Torres
Parker Torres
Software Engineer at Facebook
1 days ago

The insights in this book helped me solve a critical problem with graphics. Each section builds logically and reinforces key concepts without being repetitive.

Morgan Martinez
Morgan Martinez
ML Engineer at Tesla
7 months ago

This book distilled years of confusion into a clear roadmap for All-in-One.

River Martinez
River Martinez
Site Reliability Engineer at Google
6 days ago

The examples in this book are incredibly practical for All-in-One.

Quinn Mitchell
Quinn Mitchell
Frontend Engineer at Dropbox
10 months ago

This is now my go-to reference for all things related to (Paperback).

Drew Mitchell
Drew Mitchell
Systems Architect at LinkedIn
11 months ago

I’ve already implemented several ideas from this book into my work with WebGL. The pacing is perfect—never rushed, never dragging.

Parker Lopez
Parker Lopez
Cloud Architect at Pinterest
6 days ago

I was struggling with until I read this book graphics.

Riley Scott
Riley Scott
DevOps Specialist at Twitter
9 days ago

I was struggling with until I read this book WebGL+GLSL/Graphics/Compute.

Elliot Smith
Elliot Smith
Site Reliability Engineer at Adobe
30 days ago

A must-read for anyone trying to master (Paperback).

Dakota Wright
Dakota Wright
Innovation Lead at Nvidia
13 days ago

I’ve already implemented several ideas from this book into my work with WebGL+GLSL/Graphics/Compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. It helped me refactor legacy code with confidence and clarity.

Harper Lewis
Harper Lewis
Cloud Architect at Apple
12 months ago

This helped me connect the dots I’d been missing in All-in-One. I found myself highlighting entire pages—it’s that insightful.

Micah Adams
Micah Adams
Product Designer at Microsoft
12 months ago

It’s the kind of book that stays relevant no matter how much you know about graphics.

Rowan Nguyen
Rowan Nguyen
Security Engineer at GitHub
6 months ago

I was struggling with until I read this book WebGL.

Jules Williams
Jules Williams
Technical Writer at Twitter
2 months ago

The author's experience really shines through in their treatment of All-in-One.

Micah Adams
Micah Adams
QA Analyst at Adobe
9 months ago

This book bridges the gap between theory and practice in WebGL. The pacing is perfect—never rushed, never dragging.

Logan Martinez
Logan Martinez
Automation Specialist at Pinterest
2 days ago

It’s the kind of book that stays relevant no matter how much you know about WebGL.

Reese Torres
Reese Torres
Technical Writer at GitHub
30 days ago

It’s rare to find something this insightful about WebGL+GLSL/Graphics/Compute. The author's real-world experience shines through in every chapter.

Kai Adams
Kai Adams
Game Developer at Microsoft
7 days ago

A must-read for anyone trying to master WebGL+GLSL/Graphics/Compute.

Taylor Lopez
Taylor Lopez
AI Researcher at Oracle
3 days ago

The practical advice here is immediately applicable to All-in-One. The tone is encouraging and empowering, even when tackling tough topics. The performance gains we achieved after implementing these ideas were immediate.

Quinn Williams
Quinn Williams
Innovation Lead at Zoom
20 days ago

This helped me connect the dots I’d been missing in WebGL. I found myself highlighting entire pages—it’s that insightful.

Riley Nelson
Riley Nelson
AI Researcher at Stripe
10 months ago

A must-read for anyone trying to master All-in-One.

Reese Green
Reese Green
Tech Lead at Apple
18 days ago

I've read many books on this topic, but this one stands out for its clarity on (Paperback). The pacing is perfect—never rushed, never dragging. I’ve used several of the patterns described here in production already.

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