Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 404
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The writing is engaging, and the examples are spot-on for Compute:. The tone is encouraging and empowering, even when tackling tough topics. It’s helped me mentor junior developers more effectively.
After reading this, I finally understand the intricacies of Foundations. I especially liked the real-world case studies woven throughout.
The insights in this book helped me solve a critical problem with ray-tracing.
The writing is engaging, and the examples are spot-on for graphics.
It’s rare to find something this insightful about ray-tracing. The troubleshooting tips alone are worth the price of admission.
I’ve already implemented several ideas from this book into my work with Graphics.
I’ve already implemented several ideas from this book into my work with compute.
This book gave me the confidence to tackle challenges in compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. It helped me refactor legacy code with confidence and clarity.
I finally feel equipped to make informed decisions about Foundations. The practical examples helped me implement better solutions in my projects.
This book bridges the gap between theory and practice in compute.
I finally feel equipped to make informed decisions about Volume.
The writing is engaging, and the examples are spot-on for ray-tracing.
This helped me connect the dots I’d been missing in Volume. The code samples are well-documented and easy to adapt to real projects.
This resource is indispensable for anyone working in Volume.
This helped me connect the dots I’d been missing in webgpu.
The author has a gift for explaining complex concepts about Compute:. I’ve already recommended this to several teammates and junior devs. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
This helped me connect the dots I’d been missing in Volume. It’s the kind of book you’ll keep on your desk, not your shelf.
I’ve bookmarked several chapters for quick reference on Compute:.
This helped me connect the dots I’d been missing in graphics.
This helped me connect the dots I’d been missing in Volume. It’s the kind of book you’ll keep on your desk, not your shelf.
I wish I'd discovered this book earlier—it’s a game changer for Foundations.
The examples in this book are incredibly practical for Volume.
This book distilled years of confusion into a clear roadmap for webgpu.
The clarity and depth here are unmatched when it comes to Graphics. The diagrams and visuals made complex ideas much easier to grasp.
The examples in this book are incredibly practical for graphics.
The insights in this book helped me solve a critical problem with Foundations. The author anticipates the reader’s questions and answers them seamlessly. The clear explanations make complex topics accessible to developers of all levels.
I finally feel equipped to make informed decisions about Foundations. I was able to apply what I learned immediately to a client project.
This is now my go-to reference for all things related to Foundations.
I've read many books on this topic, but this one stands out for its clarity on Volume. The author's real-world experience shines through in every chapter.
The author has a gift for explaining complex concepts about ray-tracing.
The practical advice here is immediately applicable to Graphics. The author anticipates the reader’s questions and answers them seamlessly.
I keep coming back to this book whenever I need guidance on Compute:. The pacing is perfect—never rushed, never dragging. The performance gains we achieved after implementing these ideas were immediate.
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