Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 556
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book distilled years of confusion into a clear roadmap for ray-tracing. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve used several of the patterns described here in production already.
This book bridges the gap between theory and practice in Ray-Tracing. It’s packed with practical wisdom that only comes from years in the field.
It’s rare to find something this insightful about Volume.
This book bridges the gap between theory and practice in graphics.
This helped me connect the dots I’d been missing in ray-tracing.
The writing is engaging, and the examples are spot-on for Volume. The exercises at the end of each chapter helped solidify my understanding.
I've read many books on this topic, but this one stands out for its clarity on Compute:.
A must-read for anyone trying to master compute. The diagrams and visuals made complex ideas much easier to grasp. We’ve adopted several practices from this book into our sprint planning.
The practical advice here is immediately applicable to Ray-Tracing. This book gave me a new framework for thinking about system architecture.
This book bridges the gap between theory and practice in graphics.
It’s the kind of book that stays relevant no matter how much you know about Graphics.
After reading this, I finally understand the intricacies of Graphics. The tone is encouraging and empowering, even when tackling tough topics.
I've been recommending this to all my colleagues working with ray-tracing.
I was struggling with until I read this book webgpu.
I’ve bookmarked several chapters for quick reference on Compute:. This book strikes the perfect balance between theory and practical application.
The insights in this book helped me solve a critical problem with Foundations.
It’s like having a mentor walk you through the nuances of Compute:.
I've read many books on this topic, but this one stands out for its clarity on Compute:.
I was struggling with until I read this book webgpu. The pacing is perfect—never rushed, never dragging. It’s helped me mentor junior developers more effectively.
A must-read for anyone trying to master Foundations. I was able to apply what I learned immediately to a client project.
I’ve bookmarked several chapters for quick reference on compute.
The examples in this book are incredibly practical for Volume. The author's real-world experience shines through in every chapter.
I've been recommending this to all my colleagues working with ray-tracing.
The examples in this book are incredibly practical for webgpu. The author's real-world experience shines through in every chapter.
This book offers a fresh perspective on graphics.
The writing is engaging, and the examples are spot-on for Ray-Tracing.
The insights in this book helped me solve a critical problem with ray-tracing. I found myself highlighting entire pages—it’s that insightful. It’s helped me mentor junior developers more effectively.
The author's experience really shines through in their treatment of Foundations. I appreciated the thoughtful breakdown of common design patterns.
I wish I'd discovered this book earlier—it’s a game changer for Volume.
This book completely changed my approach to Graphics.
I wish I'd discovered this book earlier—it’s a game changer for compute. The practical examples helped me implement better solutions in my projects. I’ve started incorporating these principles into our code reviews.
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