Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 534
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The examples in this book are incredibly practical for Foundations. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. It’s helped me write cleaner, more maintainable code across the board.
I’ve bookmarked several chapters for quick reference on Compute:. The troubleshooting tips alone are worth the price of admission.
I wish I'd discovered this book earlier—it’s a game changer for graphics.
This book offers a fresh perspective on compute.
This helped me connect the dots I’d been missing in Graphics. The writing style is clear, concise, and refreshingly jargon-free.
This book distilled years of confusion into a clear roadmap for Ray-Tracing.
I’ve already implemented several ideas from this book into my work with Volume. The author’s passion for the subject is contagious. This is exactly what our team needed to overcome our technical challenges.
This book completely changed my approach to compute. The tone is encouraging and empowering, even when tackling tough topics.
After reading this, I finally understand the intricacies of Volume.
It’s the kind of book that stays relevant no matter how much you know about webgpu.
The author has a gift for explaining complex concepts about compute. The code samples are well-documented and easy to adapt to real projects.
It’s the kind of book that stays relevant no matter how much you know about compute.
This book gave me the confidence to tackle challenges in ray-tracing. The exercises at the end of each chapter helped solidify my understanding. It helped me refactor legacy code with confidence and clarity.
The writing is engaging, and the examples are spot-on for compute. The practical examples helped me implement better solutions in my projects.
A must-read for anyone trying to master graphics.
I finally feel equipped to make informed decisions about compute.
This book distilled years of confusion into a clear roadmap for graphics. I appreciated the thoughtful breakdown of common design patterns.
This resource is indispensable for anyone working in Compute:.
This book distilled years of confusion into a clear roadmap for graphics. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.
I've read many books on this topic, but this one stands out for its clarity on compute. The pacing is perfect—never rushed, never dragging.
The insights in this book helped me solve a critical problem with Volume.
The practical advice here is immediately applicable to compute.
The insights in this book helped me solve a critical problem with webgpu. I’ve already recommended this to several teammates and junior devs. This is exactly what our team needed to overcome our technical challenges.
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