Foundations of Graphics & Compute: Volume 5: Ray-Tracing
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Foundations of Graphics & Compute: Volume 5: Ray-Tracing

4.7 (144 reviews)
webgpugraphicscomputeray-tracing

A comprehensive guide to mastering webgpu, graphics, compute and more.

Book Details
  • ISBN: 979-8306564760
  • Publication Date: January 10, 2025
  • Pages: 484
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for graphics
  • Optimize performance in compute applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Morgan Davis
Morgan Davis
AI Researcher at IBM
7 months ago

The writing is engaging, and the examples are spot-on for compute. I particularly appreciated the chapter on best practices and common pitfalls. The emphasis on readability and structure has elevated our entire codebase.

Logan Nelson
Logan Nelson
ML Engineer at Airbnb
9 months ago

I've been recommending this to all my colleagues working with Foundations. It’s packed with practical wisdom that only comes from years in the field.

Sage Mitchell
Sage Mitchell
Site Reliability Engineer at Airbnb
12 days ago

The practical advice here is immediately applicable to compute.

Reese Wright
Reese Wright
Frontend Engineer at Atlassian
3 days ago

I've read many books on this topic, but this one stands out for its clarity on Foundations.

Rowan Hall
Rowan Hall
Site Reliability Engineer at Adobe
1 days ago

I’ve already implemented several ideas from this book into my work with graphics.

Sage Green
Sage Green
Site Reliability Engineer at Pinterest
7 months ago

The practical advice here is immediately applicable to ray-tracing. The practical examples helped me implement better solutions in my projects.

Kai Brown
Kai Brown
Systems Architect at IBM
14 days ago

The examples in this book are incredibly practical for Graphics.

Emerson Wright
Emerson Wright
Product Designer at Microsoft
19 days ago

It’s rare to find something this insightful about Graphics.

Skyler Johnson
Skyler Johnson
Game Developer at Dropbox
7 months ago

The insights in this book helped me solve a critical problem with webgpu.

Sage Wright
Sage Wright
UX Strategist at Salesforce
9 months ago

The practical advice here is immediately applicable to Volume. The author's real-world experience shines through in every chapter.

Logan Williams
Logan Williams
Platform Engineer at Intel
17 days ago

This resource is indispensable for anyone working in Volume.

Finley Young
Finley Young
API Evangelist at Stripe
13 days ago

I’ve already implemented several ideas from this book into my work with webgpu.

Jules Hall
Jules Hall
Platform Engineer at Adobe
23 days ago

The clarity and depth here are unmatched when it comes to webgpu. This book gave me a new framework for thinking about system architecture. I've already seen improvements in my code quality after applying these techniques.

Alex Lopez
Alex Lopez
Product Designer at Slack
11 months ago

I've read many books on this topic, but this one stands out for its clarity on Volume. I’ve already recommended this to several teammates and junior devs.

Jamie Carter
Jamie Carter
Product Designer at Slack
1 days ago

This book distilled years of confusion into a clear roadmap for webgpu.

Sage Young
Sage Young
Mobile Developer at GitHub
8 days ago

I’ve shared this with my team to improve our understanding of compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Parker Wright
Parker Wright
Data Scientist at Pinterest
12 months ago

I’ve shared this with my team to improve our understanding of graphics.

Reese Martinez
Reese Martinez
Data Scientist at Stripe
2 months ago

The insights in this book helped me solve a critical problem with Foundations.

Elliot Mitchell
Elliot Mitchell
ML Engineer at Twitter
17 days ago

I’ve bookmarked several chapters for quick reference on webgpu. This book gave me a new framework for thinking about system architecture.

Morgan Carter
Morgan Carter
UX Strategist at Tesla
21 days ago

It’s the kind of book that stays relevant no matter how much you know about Volume.

Emerson Wright
Emerson Wright
Innovation Lead at Adobe
15 days ago

The practical advice here is immediately applicable to Compute:. I feel more confident tackling complex projects after reading this. The modular design principles helped us break down a monolith.

Dakota Baker
Dakota Baker
Systems Architect at IBM
9 days ago

This book bridges the gap between theory and practice in Ray-Tracing. I particularly appreciated the chapter on best practices and common pitfalls.

Finley Hill
Finley Hill
DevOps Specialist at Slack
4 days ago

I've been recommending this to all my colleagues working with webgpu.

Dakota Lewis
Dakota Lewis
UX Strategist at Nvidia
7 days ago

It’s rare to find something this insightful about graphics.

Blake Martinez
Blake Martinez
Senior Developer at Intel
4 months ago

The author has a gift for explaining complex concepts about ray-tracing.

Emerson Hill
Emerson Hill
Technical Writer at Adobe
12 months ago

I've read many books on this topic, but this one stands out for its clarity on Volume. Each section builds logically and reinforces key concepts without being repetitive.

Sage Walker
Sage Walker
UX Strategist at Slack
11 days ago

This book distilled years of confusion into a clear roadmap for Foundations.

Jules Lopez
Jules Lopez
Automation Specialist at Red Hat
2 days ago

I've been recommending this to all my colleagues working with graphics.

Kai Carter
Kai Carter
Data Scientist at Intel
26 days ago

This helped me connect the dots I’d been missing in graphics. The code samples are well-documented and easy to adapt to real projects. I'm planning to use this as a textbook for my team's training program.

Taylor King
Taylor King
Software Engineer at Intel
5 months ago

I’ve bookmarked several chapters for quick reference on Graphics. The code samples are well-documented and easy to adapt to real projects.

Noel Allen
Noel Allen
API Evangelist at Snap Inc.
3 months ago

The insights in this book helped me solve a critical problem with webgpu.

Reese Adams
Reese Adams
DevOps Specialist at Google
1 days ago

The practical advice here is immediately applicable to Compute:.

Alex Wright
Alex Wright
Embedded Systems Engineer at LinkedIn
1 months ago

It’s the kind of book that stays relevant no matter how much you know about Foundations. I particularly appreciated the chapter on best practices and common pitfalls.

Elliot Walker
Elliot Walker
Cloud Architect at Stripe
10 months ago

I keep coming back to this book whenever I need guidance on Graphics.

Morgan Nelson
Morgan Nelson
Backend Developer at GitHub
8 days ago

I wish I'd discovered this book earlier—it’s a game changer for Foundations.

Alex Adams
Alex Adams
Software Engineer at Red Hat
1 months ago

I finally feel equipped to make informed decisions about Foundations.

Taylor Carter
Taylor Carter
Tech Lead at Salesforce
8 months ago

The examples in this book are incredibly practical for ray-tracing. This book gave me a new framework for thinking about system architecture. I've already seen improvements in my code quality after applying these techniques.

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