How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 484
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
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This book made me rethink how I approach graphics.
A must-read for anyone trying to master compute. I particularly appreciated the chapter on best practices and common pitfalls. The sections on optimization helped me reduce processing time by over 30%.
The insights in this book helped me solve a critical problem with Games:. I was able to apply what I learned immediately to a client project.
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This is now my go-to reference for all things related to javascript. The writing style is clear, concise, and refreshingly jargon-free.
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