WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
A comprehensive guide to mastering webgpu, programming, graphics and more.
Book Details
- ISBN: 979-8325200830
- Publication Date: May 9, 2024
- Pages: 465
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and programming, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for programming
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and programming. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I finally feel equipped to make informed decisions about shader. I was able to apply what I learned immediately to a client project. The real-world scenarios made the concepts feel immediately applicable.
This book offers a fresh perspective on compute. I especially liked the real-world case studies woven throughout.
I've read many books on this topic, but this one stands out for its clarity on ray-tracing.
I’ve bookmarked several chapters for quick reference on Vertex,. The pacing is perfect—never rushed, never dragging.
This resource is indispensable for anyone working in WebGPU.
The examples in this book are incredibly practical for Programmers.
The clarity and depth here are unmatched when it comes to Compute. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.
This book made me rethink how I approach shader. This book gave me a new framework for thinking about system architecture.
After reading this, I finally understand the intricacies of Fragment,.
It’s like having a mentor walk you through the nuances of ray-tracing.
I finally feel equipped to make informed decisions about Development:.
The writing is engaging, and the examples are spot-on for ray-tracing. The diagrams and visuals made complex ideas much easier to grasp.
The insights in this book helped me solve a critical problem with WebGPU.
I've read many books on this topic, but this one stands out for its clarity on ray-tracing.
This book made me rethink how I approach Language. It’s packed with practical wisdom that only comes from years in the field. The clarity of the examples made it easy to onboard new developers.
This book offers a fresh perspective on compute. The author's real-world experience shines through in every chapter.
This book distilled years of confusion into a clear roadmap for WebGPU.
It’s rare to find something this insightful about Shaders. The author’s passion for the subject is contagious. The clarity of the examples made it easy to onboard new developers.
This book made me rethink how I approach WebGPU. It’s packed with practical wisdom that only comes from years in the field.
This resource is indispensable for anyone working in Development:.
This book completely changed my approach to Compute.
This is now my go-to reference for all things related to webgpu. The writing style is clear, concise, and refreshingly jargon-free. I’ve used several of the patterns described here in production already.
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