Don't Wait!: Build Retro Games and Level Up Your Skills
A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.
Book Details
- ISBN: 9798242145474
- Publication Date: 2026
- Pages: 454
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Retro Games
- Implement advanced techniques for Arcade Development
- Optimize performance in Game Programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in Game Design Basics. The writing style is clear, concise, and refreshingly jargon-free. The clarity of the examples made it easy to onboard new developers.
It’s rare to find something this insightful about 2D Games. I’ve already recommended this to several teammates and junior devs.
I wish I'd discovered this book earlier—it’s a game changer for Creative Tech.
This helped me connect the dots I’d been missing in 2D Games.
This helped me connect the dots I’d been missing in Programming for Beginners.
This is now my go-to reference for all things related to Game Programming. The author's real-world experience shines through in every chapter.
I was struggling with until I read this book Creative Tech.
This book bridges the gap between theory and practice in Learning to Code.
This book offers a fresh perspective on Learning to Code. I feel more confident tackling complex projects after reading this. It helped me refactor legacy code with confidence and clarity.
The author has a gift for explaining complex concepts about Wait!:. I appreciated the thoughtful breakdown of common design patterns.
The insights in this book helped me solve a critical problem with Indie Game Development.
I've been recommending this to all my colleagues working with Arcade Development.
The writing is engaging, and the examples are spot-on for Wait!:.
I was struggling with until I read this book Learning to Code. This book gave me a new framework for thinking about system architecture.
This helped me connect the dots I’d been missing in Wait!:.
I wish I'd discovered this book earlier—it’s a game changer for Game Programming.
The clarity and depth here are unmatched when it comes to Retro. I’ve already recommended this to several teammates and junior devs.
This book made me rethink how I approach Programming for Beginners.
The author has a gift for explaining complex concepts about Build.
This book completely changed my approach to Game Programming. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
The author's experience really shines through in their treatment of Retro. The author’s passion for the subject is contagious.
It’s like having a mentor walk you through the nuances of Don't.
It’s like having a mentor walk you through the nuances of Game Programming.
This book distilled years of confusion into a clear roadmap for Programming for Beginners.
This helped me connect the dots I’d been missing in Game Design Basics. I found myself highlighting entire pages—it’s that insightful.
This book offers a fresh perspective on Retro.
This book made me rethink how I approach Retro Games.
A must-read for anyone trying to master Indie Game Development.
A must-read for anyone trying to master Skills. It’s packed with practical wisdom that only comes from years in the field. The emphasis on scalability was exactly what our growing platform needed.
This book distilled years of confusion into a clear roadmap for Build. I’ve already recommended this to several teammates and junior devs.
This is now my go-to reference for all things related to 2D Games.
The author has a gift for explaining complex concepts about Beginner Coding.
I was struggling with until I read this book Programming for Beginners. The pacing is perfect—never rushed, never dragging.
I've been recommending this to all my colleagues working with Arcade Development.
This is now my go-to reference for all things related to Arcade Development.
I’ve bookmarked several chapters for quick reference on Indie Game Development.
The insights in this book helped me solve a critical problem with Game Design Basics. I’ve already recommended this to several teammates and junior devs.
I finally feel equipped to make informed decisions about Skills. The practical examples helped me implement better solutions in my projects. This is exactly what our team needed to overcome our technical challenges.
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