DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (170 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 424
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Smith
Noel Smith
Game Developer at Slack
15 days ago

A must-read for anyone trying to master Shader Development. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.

Taylor Smith
Taylor Smith
UX Strategist at Twitter
7 days ago

This book bridges the gap between theory and practice in DirectX 12. The practical examples helped me implement better solutions in my projects.

Reese Smith
Reese Smith
AI Researcher at Oracle
4 days ago

After reading this, I finally understand the intricacies of Shader Development.

Reese Miller
Reese Miller
Product Designer at Slack
25 days ago

This book distilled years of confusion into a clear roadmap for Rendering.

Sage Clark
Sage Clark
Automation Specialist at Spotify
1 days ago

This book gave me the confidence to tackle challenges in Optimization.

Kai Walker
Kai Walker
AI Researcher at Snap Inc.
12 days ago

This helped me connect the dots I’d been missing in DirectX 12. The troubleshooting tips alone are worth the price of admission. I've already seen improvements in my code quality after applying these techniques.

Morgan Clark
Morgan Clark
Automation Specialist at Dropbox
29 days ago

I’ve shared this with my team to improve our understanding of GPU Programming. I feel more confident tackling complex projects after reading this.

Kai Clark
Kai Clark
Embedded Systems Engineer at Pinterest
8 months ago

I finally feel equipped to make informed decisions about DirectX.

Rowan Jones
Rowan Jones
API Evangelist at Pinterest
15 days ago

It’s like having a mentor walk you through the nuances of Rendering.

Morgan Lewis
Morgan Lewis
Site Reliability Engineer at Apple
3 months ago

The clarity and depth here are unmatched when it comes to All-in-One.

Dakota Brown
Dakota Brown
Frontend Engineer at Google
1 months ago

The practical advice here is immediately applicable to GPU Programming. I particularly appreciated the chapter on best practices and common pitfalls.

Elliot Baker
Elliot Baker
Systems Architect at Microsoft
1 months ago

The examples in this book are incredibly practical for DirectX 12.

Noel Allen
Noel Allen
Tech Lead at Airbnb
10 months ago

This helped me connect the dots I’d been missing in Game Development.

Avery Lopez
Avery Lopez
Technical Writer at Stripe
28 days ago

A must-read for anyone trying to master GPU Programming. I found myself highlighting entire pages—it’s that insightful.

Emerson Clark
Emerson Clark
Backend Developer at Dropbox
9 days ago

It’s like having a mentor walk you through the nuances of Game Development.

Rowan Davis
Rowan Davis
UX Strategist at Snap Inc.
6 days ago

This is now my go-to reference for all things related to Optimization. The pacing is perfect—never rushed, never dragging. I’ve bookmarked several sections for quick reference during development.

Skyler Jones
Skyler Jones
AI Researcher at Microsoft
4 days ago

I’ve shared this with my team to improve our understanding of Shader Development. I found myself highlighting entire pages—it’s that insightful.

Drew Green
Drew Green
Automation Specialist at Airbnb
28 days ago

The practical advice here is immediately applicable to DirectX+HLSL/Graphics/Compute.

Jamie Davis
Jamie Davis
Backend Developer at Shopify
7 days ago

I've been recommending this to all my colleagues working with Graphics Pipeline.

Parker Young
Parker Young
Mobile Developer at Atlassian
11 days ago

The insights in this book helped me solve a critical problem with Graphics Pipeline.

Avery Green
Avery Green
API Evangelist at Slack
9 months ago

I’ve shared this with my team to improve our understanding of Game Development. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.

Elliot Adams
Elliot Adams
ML Engineer at Dropbox
11 days ago

This resource is indispensable for anyone working in Graphics Pipeline. The writing style is clear, concise, and refreshingly jargon-free.

Dakota Adams
Dakota Adams
DevOps Specialist at Microsoft
4 days ago

It’s rare to find something this insightful about Shader Development.

Logan Adams
Logan Adams
Automation Specialist at Netflix
11 months ago

I’ve shared this with my team to improve our understanding of Optimization.

Finley Lopez
Finley Lopez
Innovation Lead at Twitter
27 days ago

I finally feel equipped to make informed decisions about GPU Programming.

Sage Mitchell
Sage Mitchell
Tech Lead at Pinterest
27 days ago

I wish I'd discovered this book earlier—it’s a game changer for Compute Shaders. I was able to apply what I learned immediately to a client project.

Finley Adams
Finley Adams
Embedded Systems Engineer at Apple
2 months ago

The examples in this book are incredibly practical for Game Development.

Parker Mitchell
Parker Mitchell
Site Reliability Engineer at Adobe
3 months ago

The examples in this book are incredibly practical for DirectX.

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