DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 424
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
A must-read for anyone trying to master Shader Development. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.
This book bridges the gap between theory and practice in DirectX 12. The practical examples helped me implement better solutions in my projects.
After reading this, I finally understand the intricacies of Shader Development.
This book distilled years of confusion into a clear roadmap for Rendering.
This book gave me the confidence to tackle challenges in Optimization.
This helped me connect the dots I’d been missing in DirectX 12. The troubleshooting tips alone are worth the price of admission. I've already seen improvements in my code quality after applying these techniques.
I’ve shared this with my team to improve our understanding of GPU Programming. I feel more confident tackling complex projects after reading this.
I finally feel equipped to make informed decisions about DirectX.
It’s like having a mentor walk you through the nuances of Rendering.
The clarity and depth here are unmatched when it comes to All-in-One.
The practical advice here is immediately applicable to GPU Programming. I particularly appreciated the chapter on best practices and common pitfalls.
The examples in this book are incredibly practical for DirectX 12.
This helped me connect the dots I’d been missing in Game Development.
A must-read for anyone trying to master GPU Programming. I found myself highlighting entire pages—it’s that insightful.
It’s like having a mentor walk you through the nuances of Game Development.
This is now my go-to reference for all things related to Optimization. The pacing is perfect—never rushed, never dragging. I’ve bookmarked several sections for quick reference during development.
I’ve shared this with my team to improve our understanding of Shader Development. I found myself highlighting entire pages—it’s that insightful.
The practical advice here is immediately applicable to DirectX+HLSL/Graphics/Compute.
I've been recommending this to all my colleagues working with Graphics Pipeline.
The insights in this book helped me solve a critical problem with Graphics Pipeline.
I’ve shared this with my team to improve our understanding of Game Development. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.
This resource is indispensable for anyone working in Graphics Pipeline. The writing style is clear, concise, and refreshingly jargon-free.
It’s rare to find something this insightful about Shader Development.
I’ve shared this with my team to improve our understanding of Optimization.
I finally feel equipped to make informed decisions about GPU Programming.
I wish I'd discovered this book earlier—it’s a game changer for Compute Shaders. I was able to apply what I learned immediately to a client project.
The examples in this book are incredibly practical for Game Development.
The examples in this book are incredibly practical for DirectX.
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