DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (151 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 524
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Emerson Lopez
Emerson Lopez
Product Designer at Shopify
17 days ago

The clarity and depth here are unmatched when it comes to Rendering. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.

Finley Garcia
Finley Garcia
UX Strategist at Salesforce
5 months ago

This book made me rethink how I approach Shader Development. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Blake Smith
Blake Smith
Software Engineer at Dropbox
8 months ago

This book completely changed my approach to DirectX.

Taylor Lopez
Taylor Lopez
DevOps Specialist at Slack
10 months ago

The examples in this book are incredibly practical for GPU Programming.

Quinn Wright
Quinn Wright
DevOps Specialist at Netflix
11 days ago

I wish I'd discovered this book earlier—it’s a game changer for Game Development. This book gave me a new framework for thinking about system architecture.

Riley Brown
Riley Brown
Product Designer at Zoom
30 days ago

This resource is indispensable for anyone working in Optimization.

River Nguyen
River Nguyen
Software Engineer at Intel
9 months ago

A must-read for anyone trying to master Graphics Pipeline.

Riley Green
Riley Green
Platform Engineer at Salesforce
6 days ago

This helped me connect the dots I’d been missing in Compute Shaders.

Avery Hall
Avery Hall
Full Stack Developer at LinkedIn
2 months ago

The author's experience really shines through in their treatment of Graphics Pipeline. Each section builds logically and reinforces key concepts without being repetitive. The debugging strategies outlined here saved me hours of frustration.

Harper Jones
Harper Jones
Automation Specialist at Nvidia
22 days ago

I've been recommending this to all my colleagues working with Graphics Pipeline. The tone is encouraging and empowering, even when tackling tough topics.

Dakota Wright
Dakota Wright
Product Designer at Oracle
14 days ago

This book offers a fresh perspective on DirectX 12.

Finley Clark
Finley Clark
Mobile Developer at GitHub
9 months ago

I’ve shared this with my team to improve our understanding of Shader Development.

Finley Smith
Finley Smith
Full Stack Developer at GitHub
3 months ago

This helped me connect the dots I’d been missing in DirectX 12. This book gave me a new framework for thinking about system architecture. It helped me refactor legacy code with confidence and clarity.

Emerson Lopez
Emerson Lopez
Technical Writer at LinkedIn
28 days ago

This book gave me the confidence to tackle challenges in Graphics Pipeline. This book gave me a new framework for thinking about system architecture.

Alex Mitchell
Alex Mitchell
Full Stack Developer at Oracle
7 days ago

This helped me connect the dots I’d been missing in Game Development.

Micah Smith
Micah Smith
Software Engineer at Dropbox
1 months ago

This book completely changed my approach to Game Development.

Charlie Wright
Charlie Wright
Full Stack Developer at Apple
24 days ago

The insights in this book helped me solve a critical problem with All-in-One. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Morgan Baker
Morgan Baker
Security Engineer at Intel
8 months ago

The author has a gift for explaining complex concepts about DirectX.

Jordan Lewis
Jordan Lewis
Cloud Architect at LinkedIn
10 months ago

The insights in this book helped me solve a critical problem with Game Development.

Alex Lopez
Alex Lopez
UX Strategist at Google
17 days ago

I keep coming back to this book whenever I need guidance on Optimization.

Sage Mitchell
Sage Mitchell
Innovation Lead at Zoom
19 days ago

I finally feel equipped to make informed decisions about Graphics Pipeline. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.

Reese Lewis
Reese Lewis
Data Scientist at Google
11 days ago

This book bridges the gap between theory and practice in Rendering. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Quinn Clark
Quinn Clark
Automation Specialist at Red Hat
3 days ago

The insights in this book helped me solve a critical problem with DirectX.

Riley Lopez
Riley Lopez
AI Researcher at Stripe
2 months ago

The author has a gift for explaining complex concepts about Ray Tracing. The pacing is perfect—never rushed, never dragging.

Sage Johnson
Sage Johnson
Security Engineer at Salesforce
21 days ago

A must-read for anyone trying to master Ray Tracing.

Dakota Davis
Dakota Davis
Backend Developer at Netflix
4 months ago

This book completely changed my approach to GPU Programming.

River Hill
River Hill
Site Reliability Engineer at Shopify
7 days ago

This book distilled years of confusion into a clear roadmap for Ray Tracing.

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