DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 524
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The clarity and depth here are unmatched when it comes to Rendering. I found myself highlighting entire pages—it’s that insightful. The emphasis on readability and structure has elevated our entire codebase.
This book made me rethink how I approach Shader Development. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book completely changed my approach to DirectX.
The examples in this book are incredibly practical for GPU Programming.
I wish I'd discovered this book earlier—it’s a game changer for Game Development. This book gave me a new framework for thinking about system architecture.
This resource is indispensable for anyone working in Optimization.
A must-read for anyone trying to master Graphics Pipeline.
This helped me connect the dots I’d been missing in Compute Shaders.
The author's experience really shines through in their treatment of Graphics Pipeline. Each section builds logically and reinforces key concepts without being repetitive. The debugging strategies outlined here saved me hours of frustration.
I've been recommending this to all my colleagues working with Graphics Pipeline. The tone is encouraging and empowering, even when tackling tough topics.
This book offers a fresh perspective on DirectX 12.
I’ve shared this with my team to improve our understanding of Shader Development.
This helped me connect the dots I’d been missing in DirectX 12. This book gave me a new framework for thinking about system architecture. It helped me refactor legacy code with confidence and clarity.
This book gave me the confidence to tackle challenges in Graphics Pipeline. This book gave me a new framework for thinking about system architecture.
This helped me connect the dots I’d been missing in Game Development.
This book completely changed my approach to Game Development.
The insights in this book helped me solve a critical problem with All-in-One. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The author has a gift for explaining complex concepts about DirectX.
The insights in this book helped me solve a critical problem with Game Development.
I keep coming back to this book whenever I need guidance on Optimization.
I finally feel equipped to make informed decisions about Graphics Pipeline. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.
This book bridges the gap between theory and practice in Rendering. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The insights in this book helped me solve a critical problem with DirectX.
The author has a gift for explaining complex concepts about Ray Tracing. The pacing is perfect—never rushed, never dragging.
A must-read for anyone trying to master Ray Tracing.
This book completely changed my approach to GPU Programming.
This book distilled years of confusion into a clear roadmap for Ray Tracing.
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