Ray-Tracing Pocket Book (Paperback)
A comprehensive guide to mastering ray tracing, rendering, graphics and more.
Book Details
- ISBN: 979-8287926540
- Publication Date: April 28, 2025
- Pages: 516
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of ray tracing
- Implement advanced techniques for rendering
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book gave me the confidence to tackle challenges in visual effects. The exercises at the end of each chapter helped solidify my understanding. The emphasis on readability and structure has elevated our entire codebase.
I've been recommending this to all my colleagues working with rendering. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach (Paperback).
I've been recommending this to all my colleagues working with rendering.
I was struggling with until I read this book (Paperback). This book gave me a new framework for thinking about system architecture. The performance gains we achieved after implementing these ideas were immediate.
The practical advice here is immediately applicable to ray tracing. I was able to apply what I learned immediately to a client project.
The writing is engaging, and the examples are spot-on for ray tracing.
I’ve shared this with my team to improve our understanding of rendering.
It’s rare to find something this insightful about (Paperback).
This book made me rethink how I approach Pocket. I found myself highlighting entire pages—it’s that insightful.
It’s the kind of book that stays relevant no matter how much you know about Pocket.
A must-read for anyone trying to master Pocket.
I finally feel equipped to make informed decisions about Pocket. I especially liked the real-world case studies woven throughout. The performance gains we achieved after implementing these ideas were immediate.
The insights in this book helped me solve a critical problem with visual effects. The code samples are well-documented and easy to adapt to real projects.
The examples in this book are incredibly practical for (Paperback).
I’ve already implemented several ideas from this book into my work with (Paperback). I appreciated the thoughtful breakdown of common design patterns. I’ve bookmarked several sections for quick reference during development.
The author has a gift for explaining complex concepts about Ray-Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.
This book gave me the confidence to tackle challenges in ray tracing.
This helped me connect the dots I’d been missing in graphics. The pacing is perfect—never rushed, never dragging.
This helped me connect the dots I’d been missing in graphics.
The author's experience really shines through in their treatment of graphics.
I finally feel equipped to make informed decisions about Pocket.
I finally feel equipped to make informed decisions about (Paperback). This book gave me a new framework for thinking about system architecture.
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