WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 309
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in Geometry,. I especially liked the real-world case studies woven throughout. I’ve used several of the patterns described here in production already.
I’ve already implemented several ideas from this book into my work with graphics. I feel more confident tackling complex projects after reading this.
The writing is engaging, and the examples are spot-on for Procedural.
It’s like having a mentor walk you through the nuances of Simulations.
I've been recommending this to all my colleagues working with 2D/3D,.
I was struggling with until I read this book visualization. The pacing is perfect—never rushed, never dragging.
The author has a gift for explaining complex concepts about webgpu.
This book bridges the gap between theory and practice in visualization.
It’s like having a mentor walk you through the nuances of Image.
The writing is engaging, and the examples are spot-on for webgpu. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve already implemented several ideas from this book into my work with Fractals,.
The author's experience really shines through in their treatment of 2D/3D,.
After reading this, I finally understand the intricacies of programming. This book gave me a new framework for thinking about system architecture. This book gave me the tools to finally tackle that long-standing bottleneck.
The author has a gift for explaining complex concepts about Procedural. The diagrams and visuals made complex ideas much easier to grasp.
The examples in this book are incredibly practical for Effects,.
The insights in this book helped me solve a critical problem with Simulations.
It’s the kind of book that stays relevant no matter how much you know about Geometry,. The code samples are well-documented and easy to adapt to real projects.
I've been recommending this to all my colleagues working with Fractals,.
This book gave me the confidence to tackle challenges in Image.
This helped me connect the dots I’d been missing in webgpu.
It’s like having a mentor walk you through the nuances of Particles,. I was able to apply what I learned immediately to a client project. I’ve started incorporating these principles into our code reviews.
It’s the kind of book that stays relevant no matter how much you know about graphics. It’s the kind of book you’ll keep on your desk, not your shelf.
The writing is engaging, and the examples are spot-on for programming.
The insights in this book helped me solve a critical problem with ray-tracing.
It’s rare to find something this insightful about Image. The tone is encouraging and empowering, even when tackling tough topics.
I've read many books on this topic, but this one stands out for its clarity on Particles,.
The clarity and depth here are unmatched when it comes to programming.
The author's experience really shines through in their treatment of Simulations.
I wish I'd discovered this book earlier—it’s a game changer for simulation. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. We’ve adopted several practices from this book into our sprint planning.
It’s rare to find something this insightful about Ray-Tracing,. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
It’s rare to find something this insightful about WebGPU.
This book completely changed my approach to Image. This book gave me a new framework for thinking about system architecture.
I wish I'd discovered this book earlier—it’s a game changer for 2D/3D,.
A must-read for anyone trying to master programming. Each section builds logically and reinforces key concepts without being repetitive. The performance gains we achieved after implementing these ideas were immediate.
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