WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

4.7 (161 reviews)
webgpuwgslprogramminggraphicsray-tracingvisualizationsimulationai

A comprehensive guide to mastering webgpu, wgsl, programming and more.

Book Details
  • ISBN: 979-8320143545
  • Publication Date: March 18, 2024
  • Pages: 494
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Martinez
Noel Martinez
API Evangelist at Oracle
9 months ago

The author has a gift for explaining complex concepts about webgpu. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The real-world scenarios made the concepts feel immediately applicable.

Jordan Johnson
Jordan Johnson
UX Strategist at Salesforce
1 months ago

The author's experience really shines through in their treatment of WebGPU. The pacing is perfect—never rushed, never dragging.

Sage Hill
Sage Hill
Automation Specialist at Amazon
17 days ago

This book gave me the confidence to tackle challenges in graphics.

Riley Smith
Riley Smith
AI Researcher at GitHub
9 months ago

After reading this, I finally understand the intricacies of Image.

Taylor Jones
Taylor Jones
Systems Architect at Apple
6 days ago

I've been recommending this to all my colleagues working with 2D/3D,. The diagrams and visuals made complex ideas much easier to grasp.

Elliot Baker
Elliot Baker
QA Analyst at Salesforce
16 days ago

It’s rare to find something this insightful about Procedural.

Reese Williams
Reese Williams
Site Reliability Engineer at Tesla
7 months ago

This book distilled years of confusion into a clear roadmap for 2D/3D,.

Avery Clark
Avery Clark
Systems Architect at Salesforce
28 days ago

The author's experience really shines through in their treatment of Image.

Kai Allen
Kai Allen
Product Designer at Microsoft
7 months ago

This resource is indispensable for anyone working in WebGPU. This book strikes the perfect balance between theory and practical application. I’ve bookmarked several sections for quick reference during development.

Riley Scott
Riley Scott
Cloud Architect at Oracle
4 months ago

This book made me rethink how I approach graphics. I appreciated the thoughtful breakdown of common design patterns.

Alex Garcia
Alex Garcia
Platform Engineer at Facebook
10 days ago

This helped me connect the dots I’d been missing in ray-tracing.

Harper Jones
Harper Jones
Technical Writer at Facebook
11 months ago

This book made me rethink how I approach Procedural. I especially liked the real-world case studies woven throughout. It’s helped me write cleaner, more maintainable code across the board.

Avery Adams
Avery Adams
Technical Writer at Nvidia
19 days ago

I've read many books on this topic, but this one stands out for its clarity on Image. It’s the kind of book you’ll keep on your desk, not your shelf.

Blake Walker
Blake Walker
Embedded Systems Engineer at Adobe
12 months ago

The author has a gift for explaining complex concepts about ray-tracing.

Kai Green
Kai Green
Product Designer at Airbnb
4 months ago

The practical advice here is immediately applicable to Image.

River King
River King
Game Developer at Adobe
9 months ago

It’s like having a mentor walk you through the nuances of Example:.

Parker Brown
Parker Brown
Cloud Architect at Shopify
11 months ago

I’ve bookmarked several chapters for quick reference on ray-tracing. The author’s passion for the subject is contagious. The real-world scenarios made the concepts feel immediately applicable.

Blake Clark
Blake Clark
UX Strategist at Spotify
7 months ago

The writing is engaging, and the examples are spot-on for Simulations. I particularly appreciated the chapter on best practices and common pitfalls.

Parker Green
Parker Green
DevOps Specialist at IBM
3 months ago

The author's experience really shines through in their treatment of Simulations.

Charlie Baker
Charlie Baker
Software Engineer at LinkedIn
23 days ago

This resource is indispensable for anyone working in visualization. The tone is encouraging and empowering, even when tackling tough topics.

Elliot Green
Elliot Green
Game Developer at Apple
7 months ago

The clarity and depth here are unmatched when it comes to Fractals,.

Micah Torres
Micah Torres
Platform Engineer at Zoom
20 days ago

This book completely changed my approach to Geometry,.

Elliot Carter
Elliot Carter
Game Developer at Microsoft
15 days ago

It’s rare to find something this insightful about programming.

Logan Adams
Logan Adams
Mobile Developer at GitHub
6 months ago

This book bridges the gap between theory and practice in Example:. It’s the kind of book you’ll keep on your desk, not your shelf. This is exactly what our team needed to overcome our technical challenges.

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