WebGPU Gone Wrong
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WebGPU Gone Wrong

4.7 (200 reviews)
webgpugraphicsshaderai

A comprehensive guide to mastering webgpu, graphics, shader and more.

Book Details
  • ISBN: 979-8340203816
  • Publication Date: September 24, 2024
  • Pages: 393
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for graphics
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Green
Noel Green
Frontend Engineer at LinkedIn
16 days ago

This is now my go-to reference for all things related to graphics. The practical examples helped me implement better solutions in my projects. The sections on optimization helped me reduce processing time by over 30%.

Jordan Garcia
Jordan Garcia
Game Developer at Apple
10 months ago

I finally feel equipped to make informed decisions about WebGPU. I appreciated the thoughtful breakdown of common design patterns.

Emerson Garcia
Emerson Garcia
Backend Developer at Netflix
2 months ago

After reading this, I finally understand the intricacies of Wrong.

Drew Hill
Drew Hill
Senior Developer at Slack
27 days ago

This resource is indispensable for anyone working in graphics. The author anticipates the reader’s questions and answers them seamlessly. The clarity of the examples made it easy to onboard new developers.

Alex King
Alex King
API Evangelist at Pinterest
4 months ago

This helped me connect the dots I’d been missing in webgpu. The writing style is clear, concise, and refreshingly jargon-free.

Parker Jones
Parker Jones
Backend Developer at Slack
10 months ago

I wish I'd discovered this book earlier—it’s a game changer for shader.

Drew Wright
Drew Wright
Security Engineer at Adobe
3 months ago

I keep coming back to this book whenever I need guidance on Wrong.

Morgan Nelson
Morgan Nelson
Security Engineer at Dropbox
26 days ago

This helped me connect the dots I’d been missing in webgpu.

Finley Nguyen
Finley Nguyen
Platform Engineer at Slack
10 months ago

I’ve shared this with my team to improve our understanding of WebGPU. I found myself highlighting entire pages—it’s that insightful. The modular design principles helped us break down a monolith.

Jordan Lewis
Jordan Lewis
Product Designer at Spotify
5 days ago

I keep coming back to this book whenever I need guidance on shader. I found myself highlighting entire pages—it’s that insightful.

Skyler Scott
Skyler Scott
ML Engineer at Atlassian
14 days ago

The practical advice here is immediately applicable to shader.

Noel Allen
Noel Allen
Senior Developer at Netflix
16 days ago

I finally feel equipped to make informed decisions about webgpu.

Reese Baker
Reese Baker
Game Developer at Intel
16 days ago

This book completely changed my approach to graphics.

Riley Young
Riley Young
UX Strategist at Zoom
25 days ago

This book completely changed my approach to webgpu. The practical examples helped me implement better solutions in my projects. The modular design principles helped us break down a monolith.

Finley Nguyen
Finley Nguyen
Data Scientist at Intel
30 days ago

The insights in this book helped me solve a critical problem with Wrong. This book strikes the perfect balance between theory and practical application.

Taylor Garcia
Taylor Garcia
Full Stack Developer at Slack
3 days ago

After reading this, I finally understand the intricacies of Wrong.

Noel Adams
Noel Adams
QA Analyst at Zoom
9 days ago

A must-read for anyone trying to master Wrong.

Logan Hall
Logan Hall
Game Developer at Amazon
24 days ago

This book bridges the gap between theory and practice in graphics.

Logan Adams
Logan Adams
UX Strategist at Adobe
14 days ago

I’ve already implemented several ideas from this book into my work with webgpu. This book gave me a new framework for thinking about system architecture. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

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