Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 433
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s rare to find something this insightful about ray-tracing. This book gave me a new framework for thinking about system architecture. It’s helped me mentor junior developers more effectively.
This helped me connect the dots I’d been missing in Impatient. I especially liked the real-world case studies woven throughout.
I finally feel equipped to make informed decisions about Real-Time.
This book gave me the confidence to tackle challenges in graphics. I especially liked the real-world case studies woven throughout. The clarity of the examples made it easy to onboard new developers.
The practical advice here is immediately applicable to Real-Time. The code samples are well-documented and easy to adapt to real projects.
This resource is indispensable for anyone working in Real-Time.
The writing is engaging, and the examples are spot-on for ray-tracing. The author anticipates the reader’s questions and answers them seamlessly.
This book bridges the gap between theory and practice in graphics.
This book made me rethink how I approach Vulkan.
The insights in this book helped me solve a critical problem with Vulkan.
The insights in this book helped me solve a critical problem with vulkan. The diagrams and visuals made complex ideas much easier to grasp.
This helped me connect the dots I’d been missing in compute.
It’s rare to find something this insightful about Ray-Tracing.
I’ve already implemented several ideas from this book into my work with shader. I especially liked the real-world case studies woven throughout. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
The examples in this book are incredibly practical for Real-Time. I appreciated the thoughtful breakdown of common design patterns.
I keep coming back to this book whenever I need guidance on Impatient.
It’s like having a mentor walk you through the nuances of Ray-Tracing. Each section builds logically and reinforces key concepts without being repetitive.
The clarity and depth here are unmatched when it comes to graphics.
This book bridges the gap between theory and practice in vulkan.
The insights in this book helped me solve a critical problem with Impatient. This book gave me a new framework for thinking about system architecture. It’s helped me write cleaner, more maintainable code across the board.
This book completely changed my approach to shader. I found myself highlighting entire pages—it’s that insightful.
It’s rare to find something this insightful about compute.
After reading this, I finally understand the intricacies of ray-tracing. The author's real-world experience shines through in every chapter.
It’s the kind of book that stays relevant no matter how much you know about Impatient.
The writing is engaging, and the examples are spot-on for ray-tracing.
After reading this, I finally understand the intricacies of compute.
I was struggling with until I read this book Ray-Tracing. I was able to apply what I learned immediately to a client project.
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