Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 347
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book completely changed my approach to Impatient. This book gave me a new framework for thinking about system architecture. The debugging strategies outlined here saved me hours of frustration.
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.
This resource is indispensable for anyone working in graphics.
The clarity and depth here are unmatched when it comes to compute.
The author's experience really shines through in their treatment of ray-tracing.
It’s the kind of book that stays relevant no matter how much you know about vulkan. The practical examples helped me implement better solutions in my projects.
It’s like having a mentor walk you through the nuances of compute.
I’ve already implemented several ideas from this book into my work with Impatient.
This book bridges the gap between theory and practice in vulkan.
This book bridges the gap between theory and practice in compute. I particularly appreciated the chapter on best practices and common pitfalls. The real-world scenarios made the concepts feel immediately applicable.
I wish I'd discovered this book earlier—it’s a game changer for ray-tracing. The pacing is perfect—never rushed, never dragging.
I’ve bookmarked several chapters for quick reference on shader.
The author has a gift for explaining complex concepts about Vulkan. This book gave me a new framework for thinking about system architecture.
I've been recommending this to all my colleagues working with vulkan.
This helped me connect the dots I’d been missing in Vulkan.
I’ve shared this with my team to improve our understanding of Vulkan. I appreciated the thoughtful breakdown of common design patterns.
It’s like having a mentor walk you through the nuances of shader.
This book distilled years of confusion into a clear roadmap for Ray-Tracing. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on readability and structure has elevated our entire codebase.
This resource is indispensable for anyone working in Vulkan. The writing style is clear, concise, and refreshingly jargon-free.
This helped me connect the dots I’d been missing in ray-tracing.
This book distilled years of confusion into a clear roadmap for shader.
I was struggling with until I read this book shader. It’s the kind of book you’ll keep on your desk, not your shelf.
This book gave me the confidence to tackle challenges in ray-tracing.
This helped me connect the dots I’d been missing in Vulkan.
I’ve bookmarked several chapters for quick reference on Vulkan.
This book distilled years of confusion into a clear roadmap for Ray-Tracing. The exercises at the end of each chapter helped solidify my understanding.
This book made me rethink how I approach Impatient.
This book gave me the confidence to tackle challenges in ray-tracing.
I keep coming back to this book whenever I need guidance on compute. The author's real-world experience shines through in every chapter. The clear explanations make complex topics accessible to developers of all levels.
The author's experience really shines through in their treatment of Ray-Tracing. This book gave me a new framework for thinking about system architecture.
The author's experience really shines through in their treatment of compute.
This is now my go-to reference for all things related to vulkan.
This resource is indispensable for anyone working in ray-tracing. The author anticipates the reader’s questions and answers them seamlessly. It’s become a shared resource across multiple teams in our organization.
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