Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient view 1
Real-Time Ray-Tracing with Vulkan for the Impatient view 2
Real-Time Ray-Tracing with Vulkan for the Impatient view 3

Real-Time Ray-Tracing with Vulkan for the Impatient

4.7 (94 reviews)
graphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering graphics, compute, shader and more.

Book Details
  • ISBN: 979-8883360830
  • Publication Date: March 1, 2024
  • Pages: 347
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Green
River Green
AI Researcher at Stripe
5 days ago

This book completely changed my approach to Impatient. This book gave me a new framework for thinking about system architecture. The debugging strategies outlined here saved me hours of frustration.

Riley Torres
Riley Torres
UX Strategist at Red Hat
9 months ago

I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

Logan Brown
Logan Brown
AI Researcher at Slack
6 days ago

This resource is indispensable for anyone working in graphics.

Quinn Clark
Quinn Clark
Cloud Architect at Netflix
11 months ago

The clarity and depth here are unmatched when it comes to compute.

Emerson Carter
Emerson Carter
Game Developer at Apple
11 days ago

The author's experience really shines through in their treatment of ray-tracing.

Quinn Martinez
Quinn Martinez
Tech Lead at Microsoft
5 months ago

It’s the kind of book that stays relevant no matter how much you know about vulkan. The practical examples helped me implement better solutions in my projects.

Micah Hill
Micah Hill
Site Reliability Engineer at Nvidia
1 months ago

It’s like having a mentor walk you through the nuances of compute.

Taylor Mitchell
Taylor Mitchell
Senior Developer at Microsoft
12 days ago

I’ve already implemented several ideas from this book into my work with Impatient.

Reese Miller
Reese Miller
Security Engineer at Amazon
10 months ago

This book bridges the gap between theory and practice in vulkan.

Harper Adams
Harper Adams
Embedded Systems Engineer at Apple
11 months ago

This book bridges the gap between theory and practice in compute. I particularly appreciated the chapter on best practices and common pitfalls. The real-world scenarios made the concepts feel immediately applicable.

Casey Adams
Casey Adams
Tech Lead at Pinterest
8 months ago

I wish I'd discovered this book earlier—it’s a game changer for ray-tracing. The pacing is perfect—never rushed, never dragging.

Alex Jones
Alex Jones
Site Reliability Engineer at Intel
30 days ago

I’ve bookmarked several chapters for quick reference on shader.

Elliot Jones
Elliot Jones
Innovation Lead at Intel
5 months ago

The author has a gift for explaining complex concepts about Vulkan. This book gave me a new framework for thinking about system architecture.

Emerson Lewis
Emerson Lewis
Innovation Lead at Slack
23 days ago

I've been recommending this to all my colleagues working with vulkan.

Blake Lopez
Blake Lopez
Data Scientist at Twitter
3 months ago

This helped me connect the dots I’d been missing in Vulkan.

Skyler Miller
Skyler Miller
Frontend Engineer at IBM
9 days ago

I’ve shared this with my team to improve our understanding of Vulkan. I appreciated the thoughtful breakdown of common design patterns.

Logan Allen
Logan Allen
Automation Specialist at Atlassian
11 months ago

It’s like having a mentor walk you through the nuances of shader.

Taylor Young
Taylor Young
ML Engineer at Twitter
4 days ago

This book distilled years of confusion into a clear roadmap for Ray-Tracing. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on readability and structure has elevated our entire codebase.

Parker Smith
Parker Smith
API Evangelist at Google
10 days ago

This resource is indispensable for anyone working in Vulkan. The writing style is clear, concise, and refreshingly jargon-free.

Skyler Lewis
Skyler Lewis
Backend Developer at Netflix
24 days ago

This helped me connect the dots I’d been missing in ray-tracing.

Casey Miller
Casey Miller
Backend Developer at LinkedIn
8 months ago

This book distilled years of confusion into a clear roadmap for shader.

Blake King
Blake King
Security Engineer at Zoom
9 months ago

I was struggling with until I read this book shader. It’s the kind of book you’ll keep on your desk, not your shelf.

Kai Allen
Kai Allen
Cloud Architect at Microsoft
6 months ago

This book gave me the confidence to tackle challenges in ray-tracing.

Charlie Johnson
Charlie Johnson
Senior Developer at Airbnb
5 days ago

This helped me connect the dots I’d been missing in Vulkan.

Alex Garcia
Alex Garcia
Mobile Developer at Zoom
1 days ago

I’ve bookmarked several chapters for quick reference on Vulkan.

Reese Mitchell
Reese Mitchell
UX Strategist at Apple
4 months ago

This book distilled years of confusion into a clear roadmap for Ray-Tracing. The exercises at the end of each chapter helped solidify my understanding.

River Allen
River Allen
Frontend Engineer at Nvidia
4 months ago

This book made me rethink how I approach Impatient.

Logan Hall
Logan Hall
AI Researcher at Pinterest
7 days ago

This book gave me the confidence to tackle challenges in ray-tracing.

Emerson Miller
Emerson Miller
AI Researcher at Twitter
14 days ago

I keep coming back to this book whenever I need guidance on compute. The author's real-world experience shines through in every chapter. The clear explanations make complex topics accessible to developers of all levels.

Riley King
Riley King
Mobile Developer at Nvidia
27 days ago

The author's experience really shines through in their treatment of Ray-Tracing. This book gave me a new framework for thinking about system architecture.

Noel Johnson
Noel Johnson
Mobile Developer at Dropbox
3 months ago

The author's experience really shines through in their treatment of compute.

Elliot Williams
Elliot Williams
Technical Writer at Zoom
11 months ago

This is now my go-to reference for all things related to vulkan.

Micah Allen
Micah Allen
Systems Architect at Spotify
5 months ago

This resource is indispensable for anyone working in ray-tracing. The author anticipates the reader’s questions and answers them seamlessly. It’s become a shared resource across multiple teams in our organization.

Join the Discussion

Related Books

Pervasive WebGPU & WGSL: Graphics & Compute
Pervasive WebGPU & WGSL: Graphics & Compute

Published: August 21, 2025

View Details
Game Physics: A Practical Introduction
Game Physics: A Practical Introduction

Published: May 24, 2025

View Details
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing

Published: November 9, 2024

View Details