Real-Time Ray-Tracing with Vulkan for the Impatient
Real-Time Ray-Tracing with Vulkan for the Impatient view 1
Real-Time Ray-Tracing with Vulkan for the Impatient view 2
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Real-Time Ray-Tracing with Vulkan for the Impatient

4.7 (55 reviews)
graphicscomputeshaderray-tracingaivulkan

A comprehensive guide to mastering graphics, compute, shader and more.

Book Details
  • ISBN: 979-8883360830
  • Publication Date: March 1, 2024
  • Pages: 433
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in shader applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

River Torres
River Torres
Site Reliability Engineer at Nvidia
14 days ago

It’s rare to find something this insightful about ray-tracing. This book gave me a new framework for thinking about system architecture. It’s helped me mentor junior developers more effectively.

Micah Martinez
Micah Martinez
Platform Engineer at Red Hat
10 months ago

This helped me connect the dots I’d been missing in Impatient. I especially liked the real-world case studies woven throughout.

Alex Johnson
Alex Johnson
QA Analyst at Microsoft
30 days ago

I finally feel equipped to make informed decisions about Real-Time.

Finley Clark
Finley Clark
Automation Specialist at Stripe
3 months ago

This book gave me the confidence to tackle challenges in graphics. I especially liked the real-world case studies woven throughout. The clarity of the examples made it easy to onboard new developers.

Charlie Garcia
Charlie Garcia
Platform Engineer at Zoom
8 days ago

The practical advice here is immediately applicable to Real-Time. The code samples are well-documented and easy to adapt to real projects.

Noel Torres
Noel Torres
Security Engineer at Pinterest
16 days ago

This resource is indispensable for anyone working in Real-Time.

Riley Baker
Riley Baker
Embedded Systems Engineer at Zoom
4 days ago

The writing is engaging, and the examples are spot-on for ray-tracing. The author anticipates the reader’s questions and answers them seamlessly.

Finley Nelson
Finley Nelson
UX Strategist at Google
11 months ago

This book bridges the gap between theory and practice in graphics.

Alex Smith
Alex Smith
QA Analyst at Pinterest
8 months ago

This book made me rethink how I approach Vulkan.

Jules Hall
Jules Hall
Embedded Systems Engineer at Facebook
12 months ago

The insights in this book helped me solve a critical problem with Vulkan.

Alex Jones
Alex Jones
Automation Specialist at Facebook
8 months ago

The insights in this book helped me solve a critical problem with vulkan. The diagrams and visuals made complex ideas much easier to grasp.

Logan Mitchell
Logan Mitchell
Cloud Architect at Spotify
2 months ago

This helped me connect the dots I’d been missing in compute.

Reese Mitchell
Reese Mitchell
Senior Developer at Intel
6 months ago

It’s rare to find something this insightful about Ray-Tracing.

Jules Adams
Jules Adams
AI Researcher at Microsoft
7 months ago

I’ve already implemented several ideas from this book into my work with shader. I especially liked the real-world case studies woven throughout. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Jules Lopez
Jules Lopez
API Evangelist at Dropbox
8 days ago

The examples in this book are incredibly practical for Real-Time. I appreciated the thoughtful breakdown of common design patterns.

Harper Lewis
Harper Lewis
Frontend Engineer at Nvidia
6 months ago

I keep coming back to this book whenever I need guidance on Impatient.

River Baker
River Baker
Frontend Engineer at Oracle
17 days ago

It’s like having a mentor walk you through the nuances of Ray-Tracing. Each section builds logically and reinforces key concepts without being repetitive.

Emerson Young
Emerson Young
Full Stack Developer at LinkedIn
12 months ago

The clarity and depth here are unmatched when it comes to graphics.

Logan Lewis
Logan Lewis
Embedded Systems Engineer at Facebook
10 days ago

This book bridges the gap between theory and practice in vulkan.

Jordan Miller
Jordan Miller
Backend Developer at Pinterest
17 days ago

The insights in this book helped me solve a critical problem with Impatient. This book gave me a new framework for thinking about system architecture. It’s helped me write cleaner, more maintainable code across the board.

Rowan Scott
Rowan Scott
ML Engineer at Twitter
2 months ago

This book completely changed my approach to shader. I found myself highlighting entire pages—it’s that insightful.

Elliot Miller
Elliot Miller
Innovation Lead at Spotify
8 months ago

It’s rare to find something this insightful about compute.

Harper Williams
Harper Williams
Software Engineer at Spotify
8 months ago

After reading this, I finally understand the intricacies of ray-tracing. The author's real-world experience shines through in every chapter.

Alex Allen
Alex Allen
Systems Architect at Apple
21 days ago

It’s the kind of book that stays relevant no matter how much you know about Impatient.

Finley Nguyen
Finley Nguyen
API Evangelist at Pinterest
6 months ago

The writing is engaging, and the examples are spot-on for ray-tracing.

Parker Nguyen
Parker Nguyen
AI Researcher at Facebook
16 days ago

After reading this, I finally understand the intricacies of compute.

Reese Baker
Reese Baker
Technical Writer at Netflix
12 months ago

I was struggling with until I read this book Ray-Tracing. I was able to apply what I learned immediately to a client project.

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