QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (57 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 417
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Rowan Allen
Rowan Allen
Product Designer at Apple
11 months ago

The insights in this book helped me solve a critical problem with Physics Engines. The diagrams and visuals made complex ideas much easier to grasp. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Jordan Brown
Jordan Brown
Embedded Systems Engineer at Dropbox
5 days ago

It’s like having a mentor walk you through the nuances of Realism. The code samples are well-documented and easy to adapt to real projects.

Sage Garcia
Sage Garcia
UX Strategist at Red Hat
2 months ago

The clarity and depth here are unmatched when it comes to Physics.

Riley Carter
Riley Carter
Mobile Developer at Google
24 days ago

A must-read for anyone trying to master Realism. The author anticipates the reader’s questions and answers them seamlessly.

Emerson Torres
Emerson Torres
API Evangelist at Dropbox
11 months ago

This is now my go-to reference for all things related to Game Physics.

Skyler Davis
Skyler Davis
Embedded Systems Engineer at Google
2 months ago

After reading this, I finally understand the intricacies of Collision Detection. The writing style is clear, concise, and refreshingly jargon-free. I’ve started incorporating these principles into our code reviews.

Blake Baker
Blake Baker
Automation Specialist at Zoom
9 months ago

This book distilled years of confusion into a clear roadmap for Unity. I feel more confident tackling complex projects after reading this.

Quinn King
Quinn King
Game Developer at Salesforce
16 days ago

This book distilled years of confusion into a clear roadmap for Game Development.

Skyler Hill
Skyler Hill
Security Engineer at Google
8 months ago

It’s the kind of book that stays relevant no matter how much you know about Guide.

Riley Lewis
Riley Lewis
Systems Architect at Adobe
17 days ago

I was struggling with until I read this book Gravity. It’s the kind of book you’ll keep on your desk, not your shelf.

Avery Wright
Avery Wright
Tech Lead at Red Hat
2 days ago

The author's experience really shines through in their treatment of Gravity.

Jamie Davis
Jamie Davis
DevOps Specialist at Snap Inc.
12 days ago

I’ve bookmarked several chapters for quick reference on Unity.

Emerson Hall
Emerson Hall
Frontend Engineer at Dropbox
7 months ago

This book offers a fresh perspective on Physics Engines.

Logan Johnson
Logan Johnson
Systems Architect at Spotify
30 days ago

I’ve shared this with my team to improve our understanding of Physics Engines. Each section builds logically and reinforces key concepts without being repetitive.

Reese Baker
Reese Baker
Platform Engineer at Nvidia
1 days ago

I was struggling with until I read this book Simulation.

Parker Scott
Parker Scott
Software Engineer at Dropbox
4 months ago

The author's experience really shines through in their treatment of Physics.

Charlie Wright
Charlie Wright
Backend Developer at Snap Inc.
21 days ago

This helped me connect the dots I’d been missing in Game Physics. The author's real-world experience shines through in every chapter. It’s helped me mentor junior developers more effectively.

Kai Johnson
Kai Johnson
Full Stack Developer at Pinterest
4 months ago

This book completely changed my approach to Collision Detection. The practical examples helped me implement better solutions in my projects.

Elliot Scott
Elliot Scott
Systems Architect at Pinterest
24 days ago

This helped me connect the dots I’d been missing in Gravity.

Finley Hall
Finley Hall
Senior Developer at Atlassian
2 days ago

After reading this, I finally understand the intricacies of Guide.

Alex Adams
Alex Adams
Backend Developer at GitHub
11 months ago

The insights in this book helped me solve a critical problem with Unity.

Micah Carter
Micah Carter
Site Reliability Engineer at Microsoft
24 days ago

I've been recommending this to all my colleagues working with Game Development. This book gave me a new framework for thinking about system architecture. I’ve used several of the patterns described here in production already.

Jordan Lewis
Jordan Lewis
Innovation Lead at Twitter
4 months ago

I keep coming back to this book whenever I need guidance on Realism. I particularly appreciated the chapter on best practices and common pitfalls.

Elliot Wright
Elliot Wright
UX Strategist at Google
22 days ago

The insights in this book helped me solve a critical problem with Game Physics.

Sage Nelson
Sage Nelson
Software Engineer at GitHub
14 days ago

The writing is engaging, and the examples are spot-on for Simulation. This book gave me a new framework for thinking about system architecture.

Jules Walker
Jules Walker
Systems Architect at Salesforce
12 days ago

The clarity and depth here are unmatched when it comes to Realism.

Casey Walker
Casey Walker
DevOps Specialist at Tesla
3 months ago

I’ve shared this with my team to improve our understanding of Unreal Engine.

Kai Wright
Kai Wright
Security Engineer at Adobe
22 days ago

I’ve already implemented several ideas from this book into my work with Rigid Body Simulation.

Finley Smith
Finley Smith
Mobile Developer at Facebook
5 months ago

It’s the kind of book that stays relevant no matter how much you know about Guide. The author anticipates the reader’s questions and answers them seamlessly. I’ve used several of the patterns described here in production already.

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