QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 417
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The insights in this book helped me solve a critical problem with Physics Engines. The diagrams and visuals made complex ideas much easier to grasp. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
It’s like having a mentor walk you through the nuances of Realism. The code samples are well-documented and easy to adapt to real projects.
The clarity and depth here are unmatched when it comes to Physics.
A must-read for anyone trying to master Realism. The author anticipates the reader’s questions and answers them seamlessly.
This is now my go-to reference for all things related to Game Physics.
After reading this, I finally understand the intricacies of Collision Detection. The writing style is clear, concise, and refreshingly jargon-free. I’ve started incorporating these principles into our code reviews.
This book distilled years of confusion into a clear roadmap for Unity. I feel more confident tackling complex projects after reading this.
This book distilled years of confusion into a clear roadmap for Game Development.
It’s the kind of book that stays relevant no matter how much you know about Guide.
I was struggling with until I read this book Gravity. It’s the kind of book you’ll keep on your desk, not your shelf.
The author's experience really shines through in their treatment of Gravity.
I’ve bookmarked several chapters for quick reference on Unity.
This book offers a fresh perspective on Physics Engines.
I’ve shared this with my team to improve our understanding of Physics Engines. Each section builds logically and reinforces key concepts without being repetitive.
I was struggling with until I read this book Simulation.
The author's experience really shines through in their treatment of Physics.
This helped me connect the dots I’d been missing in Game Physics. The author's real-world experience shines through in every chapter. It’s helped me mentor junior developers more effectively.
This book completely changed my approach to Collision Detection. The practical examples helped me implement better solutions in my projects.
This helped me connect the dots I’d been missing in Gravity.
After reading this, I finally understand the intricacies of Guide.
The insights in this book helped me solve a critical problem with Unity.
I've been recommending this to all my colleagues working with Game Development. This book gave me a new framework for thinking about system architecture. I’ve used several of the patterns described here in production already.
I keep coming back to this book whenever I need guidance on Realism. I particularly appreciated the chapter on best practices and common pitfalls.
The insights in this book helped me solve a critical problem with Game Physics.
The writing is engaging, and the examples are spot-on for Simulation. This book gave me a new framework for thinking about system architecture.
The clarity and depth here are unmatched when it comes to Realism.
I’ve shared this with my team to improve our understanding of Unreal Engine.
I’ve already implemented several ideas from this book into my work with Rigid Body Simulation.
It’s the kind of book that stays relevant no matter how much you know about Guide. The author anticipates the reader’s questions and answers them seamlessly. I’ve used several of the patterns described here in production already.
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