QuickStart Guide to Vulkan Compute

QuickStart Guide to Vulkan Compute

4.7 (186 reviews)
Vulkan ComputeGPU ProgrammingCompute ShadersParallel ProcessingGraphics APIHigh Performance Computing

A comprehensive guide to mastering Vulkan Compute, GPU Programming, Compute Shaders and more.

Book Details
  • ISBN: 9798265109750
  • Publication Date: April 18, 2025
  • Pages: 357
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan Compute and GPU Programming, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan Compute
  • Implement advanced techniques for GPU Programming
  • Optimize performance in Compute Shaders applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan Compute and GPU Programming. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Skyler Johnson
Skyler Johnson
UX Strategist at Slack
14 days ago

I wish I'd discovered this book earlier—it’s a game changer for Graphics API. I particularly appreciated the chapter on best practices and common pitfalls. I’ve used several of the patterns described here in production already.

Elliot Miller
Elliot Miller
Site Reliability Engineer at LinkedIn
1 months ago

I’ve already implemented several ideas from this book into my work with Parallel Processing. The pacing is perfect—never rushed, never dragging.

Jamie Adams
Jamie Adams
Cloud Architect at Zoom
15 days ago

This book bridges the gap between theory and practice in Parallel Processing.

Emerson Adams
Emerson Adams
Senior Developer at Airbnb
20 days ago

The insights in this book helped me solve a critical problem with Compute.

Avery Garcia
Avery Garcia
Frontend Engineer at Google
29 days ago

It’s like having a mentor walk you through the nuances of High Performance Computing. The writing style is clear, concise, and refreshingly jargon-free. I've already seen improvements in my code quality after applying these techniques.

Taylor Smith
Taylor Smith
Backend Developer at Slack
13 days ago

I was struggling with until I read this book Compute. The pacing is perfect—never rushed, never dragging.

Charlie Wright
Charlie Wright
Backend Developer at Stripe
14 days ago

This book offers a fresh perspective on Parallel Processing.

Quinn Davis
Quinn Davis
Mobile Developer at Airbnb
5 months ago

I’ve bookmarked several chapters for quick reference on High Performance Computing.

Avery Baker
Avery Baker
Site Reliability Engineer at Apple
6 months ago

I’ve already implemented several ideas from this book into my work with Guide. I feel more confident tackling complex projects after reading this.

Quinn Martinez
Quinn Martinez
QA Analyst at Salesforce
15 days ago

It’s rare to find something this insightful about Vulkan Compute.

Parker Williams
Parker Williams
Technical Writer at Slack
12 months ago

The clarity and depth here are unmatched when it comes to QuickStart.

Avery Miller
Avery Miller
Systems Architect at Oracle
5 days ago

This book offers a fresh perspective on Vulkan. The code samples are well-documented and easy to adapt to real projects. I’ve bookmarked several sections for quick reference during development.

Dakota Clark
Dakota Clark
Mobile Developer at Salesforce
12 months ago

This book distilled years of confusion into a clear roadmap for GPU Programming. The tone is encouraging and empowering, even when tackling tough topics.

Casey Brown
Casey Brown
Systems Architect at Oracle
24 days ago

This helped me connect the dots I’d been missing in Graphics API.

Elliot Lewis
Elliot Lewis
AI Researcher at Zoom
3 days ago

I wish I'd discovered this book earlier—it’s a game changer for Compute.

Jules Hill
Jules Hill
ML Engineer at Twitter
6 months ago

The writing is engaging, and the examples are spot-on for Parallel Processing. I found myself highlighting entire pages—it’s that insightful.

Dakota Martinez
Dakota Martinez
Mobile Developer at IBM
12 months ago

The practical advice here is immediately applicable to GPU Programming.

Parker Carter
Parker Carter
ML Engineer at Red Hat
11 months ago

I was struggling with until I read this book High Performance Computing.

Riley Hill
Riley Hill
Innovation Lead at Nvidia
7 months ago

This book made me rethink how I approach Compute. The author’s passion for the subject is contagious. It’s helped me write cleaner, more maintainable code across the board.

Emerson Nelson
Emerson Nelson
Automation Specialist at Red Hat
7 months ago

After reading this, I finally understand the intricacies of Compute. The troubleshooting tips alone are worth the price of admission.

Rowan Green
Rowan Green
Senior Developer at LinkedIn
24 days ago

This helped me connect the dots I’d been missing in Graphics API.

Avery Walker
Avery Walker
Security Engineer at Adobe
11 months ago

I wish I'd discovered this book earlier—it’s a game changer for Compute. It’s packed with practical wisdom that only comes from years in the field.

Parker Green
Parker Green
DevOps Specialist at Dropbox
11 months ago

This book made me rethink how I approach Compute.

Logan Green
Logan Green
DevOps Specialist at Intel
3 months ago

I’ve bookmarked several chapters for quick reference on Vulkan Compute.

Reese Williams
Reese Williams
Embedded Systems Engineer at Twitter
11 days ago

The practical advice here is immediately applicable to QuickStart. The writing style is clear, concise, and refreshingly jargon-free. I've already seen improvements in my code quality after applying these techniques.

Join the Discussion

Related Books

Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)

Published: May 5, 2025

View Details
Retro Web-Based Game Programming: Second Edition
Retro Web-Based Game Programming: Second Edition

Published: April 30, 2020

View Details
Game Animation Programming
Game Animation Programming

Published: October 18, 2025

View Details