Foundations of Graphics & Compute: Volume 2: Rendering
A comprehensive guide to mastering webgpu, wgsl, graphics and more.
Book Details
- ISBN: 979-8338619353
- Publication Date: September 7, 2024
- Pages: 522
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s rare to find something this insightful about Compute:. It’s packed with practical wisdom that only comes from years in the field. This book gave me the tools to finally tackle that long-standing bottleneck.
It’s like having a mentor walk you through the nuances of compute. The author’s passion for the subject is contagious.
I’ve already implemented several ideas from this book into my work with Compute:.
This book made me rethink how I approach Foundations. This book strikes the perfect balance between theory and practical application.
A must-read for anyone trying to master Volume.
This book gave me the confidence to tackle challenges in graphics. Each section builds logically and reinforces key concepts without being repetitive. It helped me refactor legacy code with confidence and clarity.
The writing is engaging, and the examples are spot-on for graphics. The writing style is clear, concise, and refreshingly jargon-free.
The practical advice here is immediately applicable to Foundations.
This is now my go-to reference for all things related to Graphics. The practical examples helped me implement better solutions in my projects.
I've been recommending this to all my colleagues working with Graphics.
The writing is engaging, and the examples are spot-on for webgpu.
A must-read for anyone trying to master compute. I appreciated the thoughtful breakdown of common design patterns.
This helped me connect the dots I’d been missing in Volume.
A must-read for anyone trying to master Rendering.
This book gave me the confidence to tackle challenges in graphics. The author’s passion for the subject is contagious. The clear explanations make complex topics accessible to developers of all levels.
The clarity and depth here are unmatched when it comes to webgpu. This book strikes the perfect balance between theory and practical application.
This book distilled years of confusion into a clear roadmap for simulation.
I’ve bookmarked several chapters for quick reference on Rendering.
I wish I'd discovered this book earlier—it’s a game changer for simulation.
I wish I'd discovered this book earlier—it’s a game changer for webgpu. The author’s passion for the subject is contagious. I’ve started incorporating these principles into our code reviews.
It’s rare to find something this insightful about Rendering. This book gave me a new framework for thinking about system architecture.
The examples in this book are incredibly practical for compute.
The practical advice here is immediately applicable to Compute:. I found myself highlighting entire pages—it’s that insightful. The architectural insights helped us redesign a major part of our system.
Join the Discussion
Related Books