Shaders Unchained: Writing Powerful Shaders for Every Platform
A comprehensive guide to mastering Shaders, GLSL, HLSL and more.
Book Details
- ISBN: 9798262596102
- Publication Date: August 28, 2025
- Pages: 520
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Shaders and GLSL, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Shaders
- Implement advanced techniques for GLSL
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Shaders and GLSL. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book completely changed my approach to Shaders. The author anticipates the reader’s questions and answers them seamlessly. I'm planning to use this as a textbook for my team's training program.
The examples in this book are incredibly practical for Shaders. It’s the kind of book you’ll keep on your desk, not your shelf.
I finally feel equipped to make informed decisions about Graphics Programming.
I finally feel equipped to make informed decisions about Vulkan.
I’ve shared this with my team to improve our understanding of DirectX.
The clarity and depth here are unmatched when it comes to GPU Compute. I feel more confident tackling complex projects after reading this.
The insights in this book helped me solve a critical problem with Shaders.
The clarity and depth here are unmatched when it comes to DirectX.
The author's experience really shines through in their treatment of Every. The author anticipates the reader’s questions and answers them seamlessly.
It’s rare to find something this insightful about Shaders.
A must-read for anyone trying to master Shaders.
I’ve shared this with my team to improve our understanding of Vulkan.
I’ve bookmarked several chapters for quick reference on Graphics Programming. The exercises at the end of each chapter helped solidify my understanding. I’ve started incorporating these principles into our code reviews.
After reading this, I finally understand the intricacies of Unchained:. The diagrams and visuals made complex ideas much easier to grasp.
The clarity and depth here are unmatched when it comes to Platform.
I’ve shared this with my team to improve our understanding of Vulkan.
The examples in this book are incredibly practical for Platform.
This book completely changed my approach to WebGPU. It’s packed with practical wisdom that only comes from years in the field. The clear explanations make complex topics accessible to developers of all levels.
I’ve bookmarked several chapters for quick reference on WebGPU. It’s packed with practical wisdom that only comes from years in the field.
I’ve already implemented several ideas from this book into my work with Writing.
It’s rare to find something this insightful about GPU Compute. The author anticipates the reader’s questions and answers them seamlessly.
It’s like having a mentor walk you through the nuances of Shaders.
This book distilled years of confusion into a clear roadmap for Metal. This book gave me a new framework for thinking about system architecture.
This book gave me the confidence to tackle challenges in Graphics Programming.
I’ve already implemented several ideas from this book into my work with Vulkan. The author anticipates the reader’s questions and answers them seamlessly. The debugging strategies outlined here saved me hours of frustration.
After reading this, I finally understand the intricacies of Every. I particularly appreciated the chapter on best practices and common pitfalls.
I wish I'd discovered this book earlier—it’s a game changer for OpenGL.
The author's experience really shines through in their treatment of Shaders.
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